Mayeul
Nombre de messages : 1473 Age : 29 Localisation : 07 Gamertag : Haluile Date d'inscription : 14/04/2007
| Sujet: Re: Forge dans Halo : reach? Mar 31 Aoû 2010, 00:38 | |
| je vois pas le rapport. De plus, mon premier post date d'avant que l'on ait des infos sur le mode forge de reach. n'y tenant plus, j'ai posté ça sur un sujet de bungie.net : - Citation :
I don't know where to post it, but I Have some suggests to improve forge mode (mabe with an update, is it possible?
*add these objects/capabilities :
- energy bridges like in halo 1, with a max and a min lenght, and the emitter/receiver that appears simultaneously
- Automated (or not) doors, with multiple channels, to remote control them
- let user add water, waterfalls, brooks, toggle sources, and adjust sea level
- toggle objects
- wireless (of course^^) switches, with multiple options like only one use, auto/blocked switch for the doors, open/closed for the doors, teleporters and energy bridges, or tooggle water/death walls/objects, toogle startings pointsafter the differents hill being captured.
- timer swiches, like the door stays closed/opened (switch disabled) during xx seconds after use, the door opens xx minutes after the round being started, etc...
- effects (motors) to rotate objects
- add ropes, rubber bands...
- switches activated by the player/a vehicle feing detected
- merge starting points with vehicles (the player starts in)
- death walls which operates only with players (not with vehicles with players in)
- invisible walls which operates only on flying vehicles.
- fully automated turrets which can be toggleed
so, make forge mode a bit more like gmod (garry's mod, not god mode )
*And, if you can, allow users to create/ modify maps directly on pc. (and, why not, a reach custom edition )
I know i am a dreamer... | |
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